Guides / Building & Resources

Best Y level for every ore after the world height change

Diamonds are not at Y=11 any more. Each ore now has a triangular distribution with its own peak, and a few have a second band. Here are the real numbers from worldgen.

Since the world was extended down to Y=-64, ore generation stopped being "a flat band at this depth" and became a triangular distribution: rare at the edges, most common at a peak, tapering off both ways. Mining at the peak is worth a lot more than mining "deep".

The peaks that matter

OrePeak YUseful rangeNotes
Diamond-59-64 → 16More common the deeper you go; -59 is the floor of the useful band
Redstone-59-64 → 15Same shape as diamond
Lapis0-64 → 64Plus a second uniform band
Gold-16-64 → 32Separate badlands band up at Y 32–256
Iron15 and 232-64 → 320Two peaks — the upper one is mountains
Copper48-16 → 112Doubled in dripstone caves
Emerald236-16 → 320Mountains only, higher is strictly better
Coal960 → 320Very common, rarely worth targeting

Y=-59, not Y=-58

Diamond's distribution keeps rising all the way down, but deepslate below Y=-59 starts giving way to bedrock, and bedrock blobs eat mining time. Y=-59 is the deepest level where you still get a full, flat, bedrock-free tunnel. That is why the number is oddly specific.

Air exposure changed the whole calculation

Diamond ore no longer generates next to air in most cases — the game actively reduces exposed diamonds. That has two consequences:

  1. Cave mining for diamonds is worse than it used to be. The ore you can see is the

ore the game tried not to place.

  1. Branch mining came back. Strip tunnels at Y=-59 hit unexposed ore that cave

exploring will never show you.

Branch spacing

Diamond veins are 1–10 blocks. A tunnel sees 1 block either side, so tunnels 3 apart (two blocks of stone between) catch essentially everything without wasting picks. Tighter than 3 is redundant; wider than 4 starts missing small veins.

The exception: deepslate is slower

Everything below Y=0 is deepslate, which takes roughly twice as long to break as stone. An Efficiency V diamond pickaxe with Haste II makes that irrelevant; without enchantments, mining at Y=-59 is genuinely slow going, and Y=-16 for gold may pay better per minute.

Drag to any depth in the Ore Distribution chart — it draws the real worldgen curves rather than the flat pre-1.18 bands most tables still show.

Open the Ore Distribution →

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